36 pointers defend one live battlefield
Miners, builders, units, repair crews, radar, and air support own different jobs.
MOUSE SWARM COLLABORATION
One mission. Many pointers. Visible and verifiable.
Distinct roles operate in parallel in one shared live interface. Every counted action must change real state.
Real pointer input
02Shared live environment
03Distinct roles in parallel
04Verifiable deliverables
FIVE CASES · ONE SCREEN
Five cases run at once. Press play to see what every pointer is actually doing.
NOT CURSOR THEATER
Motion alone proves nothing. A receipt exists only after authoritative state changes.
VISUAL INTERACTION LAB
Every case preserves real input, shared state, distinct roles, and verified output.
Miners, builders, units, repair crews, radar, and air support own different jobs.
Layout, copy, visual, asset, and QA roles work in parallel on the same shared DOM.
Navigation, filters, drag and drop, input, and approvals read real DOM results.
Twenty-four annotators and eight reviewers produce verified bounding boxes together.
Component, content, wiring, QA, and publishing roles deliver runnable HTML.
HOW IT WORKS
Rule policies, agent plans, and human actions keep explicit provenance.
Read current shared state.
Select the next legal job.
Execute real browser input.
Bind evidence to acceptance.
THIS SITE WAS BUILT BY SWARM TEAM
Thirty-six rule-policy roles assembled sections, wrote content, wired interactions, ran fresh-state QA, and published this artifact. Human review remains the final gate.
FROM MULTI-AGENT TO MULTI-MOUSE
Public demos are coming to YouTube and Bilibili. Source follows once the product boundary is stable.